Sport
$1.3 Billion Sports NFT Market Doubles in 2022; a 100% Growth, 10 Years CAGR - 36.3%: Says Market Decipher
Physical collectables such as trading cards have smaller lifespan as they can be lost, destroyed. This has given a huge boost to NFT card market.
Trading cards have now picked up pace in the NFT sector. Sports enthusiasts would collect the NFTs as a hobby and others for business purpose to resell them for higher prices.
Player's accessories/memorabilia such as T-shirts, watches, shoes, caps, glasses, etc are widely popular in the industry. There is a huge demand for these unique collectibles in the real-time, users try to get in off-line auctions. Digitizing these accessories make them unique and constantly increase the market value.
In sports the collectible such as trophies, autographs, awards, and other sports equipment are turned into unique digital assets. Tokenizing the sports collectibles into NFTs will extensively grow the NFT market with huge profits.
There are some moments that gain popularity in a sport, sports organizations/athletes are tokenizing the video clips, images into NFTs which are now earning them huge revenues.
The sales channel in sports memorabilia market has been significantly impacted due to NFT craze. NFTs can be sold digitally and therefore off-line auctions have lesser role to play. Also, new NFT marketplaces have evolved that allow teams or athletes to create their own NFT and put it on an auction or sale. Such marketplaces also allow resale of NFTs by investors and traders.
In 2022, limited edition video clips would lead the NFT industry in sports domain followed by player cards. The value of NFT depends on the popularity of the athlete, significance of the event, and associated content within the NFT. NFTs are believed to be sold over online platforms; however, it has been observed that an NFT limited to a single edition of a major event—say, a winning cricket strike, goal, home run, or dunk by a sports person, added commentary by associated sportsperson—are sold at auction. On the other hand, the same video but with no additional content and numerous (though limited number) available copies is sold and traded through specialized NFT platforms or online sports collectibles marketplace, example OpenSea.
The offer of limited IPR within sports NFTs has not dampened appetite, suggesting that demand may well be driven by the ability to demonstrate status: Scarcity drives inherent value in and of itself. Video games is one such domain which has witnessed huge spending on digital tokens by enthusiasts and fans. As number of NFTs to be created depends on the manufacturer, it allows them to either create a super high value limited single edition or multiple yet limited editions; thus, creating expected rarity. NFTs are only displayed on a screen, and therefore the marginal cost of "manufacturing" is close to zero.
Currently, major sports in demand for NFTs are NFL, Soccer/Football, Basketball, Baseball, Cricket, and Ice Hockey. Over time, however, all sports are likely to have some form of NFT offering. Interest in sports NFTs is likely to be spurred by activity in the wider NFT market, including that for digital art.
A major initial consideration will be whether NFT activities are best carried out at the league, team, or athlete level. The sports NFT industry is making huge economic inroads into sports industry's overall growth and development in multiple ways.
The NBA projects such as Top Shot, NFL's blockchain project and similar others have acquired huge acceptance among fans. Digital Sports Collectibles or the Sports NFT industry has been assisted by the collaboration and partnership of NFT and sports industry to grow and is also having positive impacts on the sports industry.
Some of the companies covered in this report are OOOOO Entertainment Commerce Limited, Funko, Inc., Hut 8 Mining Corp., Ebang International Holdings Inc., Marathon Digital Holdings, Inc., OpenSea, NBA Top Shot, Rarible, Aetsoft, Enjin, Accubits, Nifty Gateway, AirNFTs, Sorare, Dibbs, Crypto.com, Fanzone Sports Club, The Ballman Project, Blockchain Brawlers, and Mintable.
The report includes detailed analysis of market data for every NFT type for each country and for each sports type. Estimates and forecasts are provided from 2021 to 2032. This is a highly active market and therefore we update this research every month.
https://www.marketdecipher.com/report/sports-nft-market
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