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Global Kids Educational Games Market to Record a Robust CAGR of 22.59% From 2023-2030 As Several Educational Institutions Adopted Game-based Learning Strategies, Estimates Kings Research

Request Sample PDF of the Report:https://www.kingsresearch.com/request-sample/kids-educational-games-market-8 Request Sample PDF of the Report:https://www.kingsresearch.com/request-sample/kids-educational-games-market-8 Trending Now: Everi Holdings Inc. to Acquire Intellectual Property and Game Development Technology Assets from Atlas Gaming Pty Ltd InJanuary 2022, Everi Holdings Inc., a US-based producer of casino gaming products and content, would purchase intellectual property...
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In January 2022 , Everi Holdings Inc., a US-based producer of casino gaming products and content, would purchase intellectual property and game development technology assets from Atlas Gaming Pty Ltd and Atlas Gaming Technologies Pty Ltd. The acquisition is anticipated to increase Everi's capacity for in-house game production, broaden its selection of games, and possibly pave the way for them to enter new international markets for educational games.

The global kids educational games market is highly fragmented with the presence of prominent businesses operating in the market. Leading companies are focusing on several business strategies in order to gain a competitive edge and expand their global reach. Some of the primary strategies employed by these companies include mergers and acquisitions, product development, product innovations, and partnerships.

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The online games segment is likely to grow at a significant CAGR of 23.67% from 2023 to 2030. The COVID-19 pandemic has changed how children engage with one another and learn. Online education is becoming an increasingly prevalent alternative as more kids were forced to learn at home while schools were closed. The use of online games to improve children's education has attracted the attention of educators and parents, among other things.

According to research, game-based learning has the potential to significantly increase student motivation and engagement. By making complex ideas engaging and interesting for kids, games can aid in their understanding. Children can learn crucial skills through games, including problem-solving, critical thinking, and decision-making, all of which are necessary for success in today's society.

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The quality-oriented education segment is projected to grow at a robust CAGR of 23.76% during the forecast period of 2023-2030. The goal of a quality-oriented education is to produce learning results that are of high standards. It entails providing kids with the resources and tools they need to achieve academic excellence and personal development. Critical thinking, problem-solving, teamwork, and good communication are the primary goals of this kind of education.

The utilization of evidence-based teaching strategies is one of the primary aspects of quality-oriented education. This involves enhancing student learning and enhancing their academic achievement by using strategies that have been scientifically proven. Evidence-based teaching strategies can be effective in raising student achievement levels. The aforementioned factors stating the importance of quality-oriented education are anticipated to contribute significantly to the growth of the market. 

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The market for kids educational games has been growing quickly as a result of rising technological developments that enable the inclusion of interactive and engaging aspects in educational games. This has promoted the usage of educational games as a teaching tool in classrooms, making learning more enjoyable and fun for kids. The application of educational gaming has also been viewed as a promising strategy for reducing student academic gaps.

The market additionally experienced considerable growth owing to the rising demand for strategy-based and educational games. This trend is projected to continue as parents and educators learn about the advantages of educational games and their contribution to the development of a child's intellectual and academic skills.

Asia Pacific is anticipated to be the largest market for kids educational games during the forecast period, accounting for a valuation of . As parents look for flexible and accessible ways to give their children a high-quality education, the rise in population in key nations including India , China , and other Southeast Asian countries has contributed to the regional market growth. The COVID-19 pandemic recently promoted the proliferation of online learning, spurring the establishment of numerous EdTech firms in the region.

Young learners' motivation and engagement are being further enhanced through the creation of cutting-edge, interactive online learning technologies. As a result, the region is setting the bar for providing children with high-quality online education and is anticipated to develop significantly over the course of the projected period.

 https://www.kingsresearch.com/kids-educational-games-market-8

1.1 Market Definition
1.2 Market Segmentation
1.3 Research Timelines
1.4 Limitations
1.5 Assumptions

3.1 Data Collection
3.1.1 Secondary Sources
3.1.2 Primary Sources
3.1.3 Research Flow
3.2 Subject Matter Expert Advice
3.3 Quality Check
3.4 Final Review
3.5 Bottom-Up Approach
3.6 Top-down Approach

4.1 Market Evolution
4.2 Overview
4.3 Market Dynamics
4.3.1 Drivers
4.3.2 Restraints
4.3.3 Opportunities
4.3.4 Challenges
4.4 Pricing Analysis
4.5 Porter's Five Forces Analysis
4.6 Value Chain Analysis
4.7 Macroeconomic Analysis

16.1 Overview
16.2 Key Developments
16.3 Key Strategic Developments
16.4 Company Market Ranking
16.5 Regional Footprint
16.6 Industry Footprint

17.1 BreakAway Games
17.1.1 Key Facts
17.1.2 Financial Overview
17.1.3 Product Benchmarking
17.1.4 Recent Developments
17.1.5 Winning Imperatives
17.1.6 Current Focus & Strategies
17.1.7 Threat from competition
17.1.8 SWOT Analysis
17.2 Designing Digitally Inc.
17.2.1 Key Facts
17.2.2 Financial Overview
17.2.3 Product Benchmarking
17.2.4 Recent Developments
17.2.5 Winning Imperatives
17.2.6 Current Focus & Strategies
17.2.7 Threat from competition
17.2.8 SWOT Analysis
17.3 IBM Corporation
17.3.1 Key Facts
17.3.2 Financial Overview
17.3.3 Product Benchmarking
17.3.4 Recent Developments
17.3.5 Winning Imperatives
17.3.6 Current Focus & Strategies
17.3.7 Threat from competition
17.3.8 SWOT Analysis
17.4 Learning Nexus Ltd
17.4.1 Key Facts
17.4.2 Financial Overview
17.4.3 Product Benchmarking
17.4.4 Recent Developments
17.4.5 Winning Imperatives
17.4.6 Current Focus & Strategies
17.4.7 Threat from competition
17.4.8 SWOT Analysis
17.5 Nintendo.
17.5.1 Key Facts
17.5.2 Financial Overview
17.5.3 Product Benchmarking
17.5.4 Recent Developments
17.5.5 Winning Imperatives
17.5.6 Current Focus & Strategies
17.5.7 Threat from competition
17.5.8 SWOT Analysis

The global Higher Education Market is projected to reach USD 860.11 Bn by 2030, from valued at USD 506.54 Bn in 2022, growing with a CAGR of 7.03% during the forecast period, 2023-2030.

Kings Research stands as a renowned global market research firm. With a collaborative approach, we work closely with industry leaders, conducting thorough assessments of trends and developments. Our primary objective is to provide decision-makers with tailored research reports that align with their unique business objectives. Through our comprehensive research studies, we strive to empower leaders to make informed decisions.

Our team comprises individuals with diverse backgrounds and a wealth of knowledge in various industries. At Kings Research, we offer a comprehensive range of services aimed at assisting you in formulating efficient strategies to achieve your desired outcomes. Our objective is to significantly enhance your long-term progress through these tailored solutions.


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